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Answer by VincentDB

The problem is that your using multipe variables to detect if user have alredy muted or not the sound. And you reset to false yMute variable at Start, so when you back to the scene, yMute is set to...

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Answer by VincentDB

You have to ask the permission on login. You can use the login function from facebook API: FB.Login("publish_actions");

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Answer by VincentDB

I don't see mistakes in your code, so you should have a mistake on your fileName. Try to use localFile = Application.persistentDataPath + "/myFile.mov";

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Answer by VincentDB

A solution is to set all position to a scale from device size. For example, instead of set a position to 1366/2, set it to `Screen.width / 2` If your good at math (basics), you can easily make...

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Answer by VincentDB

Your video is stored in the application data path. See [this][1] for more infos about R/W file in unity. You just have to delete file created with the `File.Delete()` command [1]:...

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Answer by VincentDB

Didn't tried but should work: if (Input.GetTouch(i).phase == TouchPhase.Began) { startTime = Time.time; } if(Input.touchCount > 0 && startTime - Time.time > timer) { //Long tap stuff...

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Answer by VincentDB

The problem is that your using multipe variables to detect if user have alredy muted or not the sound. And you reset to false yMute variable at Start, so when you back to the scene, yMute is set to...

View Article

Answer by VincentDB

You have to ask the permission on login. You can use the login function from facebook API: FB.Login("publish_actions");

View Article


Answer by VincentDB

I don't see mistakes in your code, so you should have a mistake on your fileName. Try to use localFile = Application.persistentDataPath + "/myFile.mov";

View Article


Answer by VincentDB

A solution is to set all position to a scale from device size. For example, instead of set a position to 1366/2, set it to `Screen.width / 2` If your good at math (basics), you can easily make...

View Article

Answer by VincentDB

Your video is stored in the application data path. See [this][1] for more infos about R/W file in unity. You just have to delete file created with the `File.Delete()` command [1]:...

View Article

Answer by VincentDB

Didn't tried but should work: if (Input.GetTouch(i).phase == TouchPhase.Began) { startTime = Time.time; } if(Input.touchCount > 0 && startTime - Time.time > timer) { //Long tap stuff...

View Article
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